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Last updated on April 17, 2026
Young Adult (YA/Teen) books for gamers is one of my favourite genres. The best YA books for gamers are all on our ultimate list. This list of new and best teen books for gamers is almost better than a game of Tetris! If you are looking for an exciting book about video gaming and games to read, there is sure to be one here for you to enjoy. So get ready to be entertained by one of our epic Young Adult novels for gamers.

YA Books for Gamers
Warcross by Marie Lu
For the millions who log in every day, Warcross isn’t just a game—it’s a way of life.
The obsession started ten years ago and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down Warcross players who bet on the game illegally. But the bounty hunting world is a competitive one, and survival has not been easy. To make some quick cash, Emika takes a risk and hacks into the opening game of the international Warcross Championships—only to accidentally glitch herself into the action and become an overnight sensation.
Convinced she’s going to be arrested, Emika is shocked when instead she gets a call from the game’s creator, the elusive young billionaire Hideo Tanaka, with an irresistible offer. He needs a spy on the inside of this year’s tournament in order to uncover a security problem . . . and he wants Emika for the job. With no time to lose, Emika’s whisked off to Tokyo and thrust into a world of fame and fortune that she’s only dreamed of. But soon her investigation uncovers a sinister plot, with major consequences for the entire Warcross empire.
Read more about Warcross by Marie Lu
Rush (The Game, 1) by Eve Silver
She woke up in the Game. Win the mission or die for real. Those are the rules.
When Miki Jones rushes into traffic to save a child, she expects a hospital bed. Instead, she’s dragged through time and space and wakes in a warped arena alongside four other teens — strangers, each with nothing to lose.
They call it “the Game.” Survive this round. Return home. Or die for keeps.
Miki has no training. No way out. But she has instincts — and the ruthless, enigmatic team leader Jackson Tate has secrets darker than any alien monster.
Now every mission is real. Every kill counts. Trust is a gamble. And every heartbeat could be her last.
As Miki fights for her life and humanity’s future, one question echoes louder than any gunfire: Can she stay alive long enough to discover what — or who — pulled her into the Game?
Where Futures End by Parker Peevyhouse
Five teens.
Five futures.
Two worlds.
One ending.
One year from now, Dylan develops a sixth sense that allows him to glimpse another world.
Ten years from now, Brixney must get more hits on her social media feed or risk being stuck in a debtors’ colony.
Thirty years from now, Epony scrubs her entire online profile from the web and goes “High Concept.”
Sixty years from now, Reef struggles to survive in a city turned virtual gameboard.
And more than a hundred years from now, Quinn uncovers the alarming secret that links them all.
Five people, divided by time, will determine the fate of us all. These are stories of a world bent on destroying itself, and of the alternate world that might be its savior–unless it’s too late.
Read more about Where Futures End by Parker Peevyhouse
The Marvelous by Claire Kann
Everybody knows Jewel Van Hanen.
When Jewel inherits a not-so-small fortune, she decides to throw a party to celebrate at her new estate. Except she isn’t hosting an ordinary high school party: she’s hosting a bash with an exclusive guest list of her most loyal “friends” and a life-changing cash prize awarded at midnight.
Once the party begins, her friends embark on an unforgettable game solving cryptic clues, confessing their darkest secrets, and conquering fear-based dares. But as the game grows tougher and intensely more personal, they all begin to wonder: Who exactly is Jewel Van Hanen and why would she put them through this?
Read more about The Marvelous by Claire Kann
Game On by Laura Silverman
From the slightly fantastical to the utterly real, light and sweet romance to tales tinged with horror and thrills, Game On is an anthology that spans genre and style. But beneath each story is a loving ode to competition and games perfect for anyone who has ever played a sport or a board game, picked up a video game controller, or rolled a twenty-sided die.
A manhunt game is interrupted by a town disappearing beneath the players’ eyes. A puzzle-filled scavenger hunt emboldens one college freshman to be brave with the boy she’s crushing on. A series of summer nights full of card games leads a boy to fall for a boy who he knows is taken. And a spin the bottle game that could end a life-long friendship.
Fifteen stories, and fifteen unforgettable experiences that may inspire readers to start up that Settlers of Catan game again.
Read more about Game On by Laura Silverman
SLAY by Brittney Morris
By day, seventeen-year-old Kiera Johnson is an honors student, a math tutor, and one of the only Black kids at Jefferson Academy. But at home, she joins hundreds of thousands of Black gamers who duel worldwide as Nubian personas in the secret multiplayer online role-playing card game, SLAY. No one knows Kiera is the game developer, not her friends, her family, not even her boyfriend, Malcolm, who believes video games are partially responsible for the “downfall of the Black man.”
But when a teen in Kansas City is murdered over a dispute in the SLAY world, news of the game reaches mainstream media, and SLAY is labeled a racist, exclusionist, violent hub for thugs and criminals. Even worse, an anonymous troll infiltrates the game, threatening to sue Kiera for “anti-white discrimination.”
Driven to save the only world in which she can be herself, Kiera must preserve her secret identity and harness what it means to be unapologetically Black in a world intimidated by Blackness. But can she protect her game without losing herself in the process?
Read more about SLAY by Brittney Morris
Ready Player One by Ernest Cline
In the year 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he’s jacked into the virtual utopia known as the OASIS. Wade’s devoted his life to studying the puzzles hidden within this world’s digital confines, puzzles that are based on their creator’s obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them.
When Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade’s going to survive, he’ll have to win—and confront the real world he’s always been so desperate to escape.
Read more about Ready Player One by Ernest Cline
Ender’s Game by Orson Scott Card
In order to develop a secure defense against a hostile alien race’s next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew “Ender” Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn’t make the cut―young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.
Ender’s skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.
Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender’s two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.
You Can Go Your Own Way by Eric Smith
No one ever said love would be easy…but did they mention it would be freezing?
Adam Stillwater is in over his head. At least, that’s what his best friend would say. And his mom. And the guy who runs the hardware store down the street. But this pinball arcade is the only piece of his dad that Adam has left, and he’s determined to protect it from Philadelphia’s newest tech mogul, who wants to turn it into another one of his cold, lifeless gaming cafés.
Whitney Mitchell doesn’t know how she got here. Her parents split up. She lost all her friends. Her boyfriend dumped her. And now she’s spending her senior year running social media for her dad’s chain of super successful gaming cafés—which mostly consists of trading insults with that decrepit old pinball arcade across town.
But when a huge snowstorm hits, Adam and Whitney suddenly find themselves trapped inside the arcade. Cut off from their families, their worlds, and their responsibilities, the tension between them seems to melt away, leaving something else in its place. But what happens when the storm stops?
Read more about You Can Go Your Own Way by Eric Smith
Don’t Read the Comments by Eric Smith
We all need a place to escape the real world. For Divya and Aaron, it’s the world of online gaming. While Divya trades her rising-star status for sponsorships to help her struggling single mom pay rent, Aaron plays as a way to fuel his own dreams of becoming a game developer—and as a way to disappear when his mom starts talking about medical school.
After a chance online meeting, the pair decides to team up. But they soon find themselves the targets of a group of internet trolls, who begin launching a real-world doxxing campaign, threatening Aaron’s dream and Divya’s actual life. They think they can drive her out of the game, but Divya’s whole world is on the line…
And she isn’t going down without a fight.
Last Descendants by Matthew J. Kirby
Nothing in Owen’s life has been right since his father died in prison, accused of a crime Owen is certain he didn’t commit. Monroe, the IT guy at school, might finally bring Owen the means to clear his father’s name by letting him use an Animus—a device that lets users explore the genetic memories buried within their own DNA. The experience brings Owen more than he bargained for. During a simulation, Owen uncovers the existence of an ancient and powerful relic long considered legend—the Trident of Eden. Now two secret organizations will stop at nothing to take possession of this artifact—the Brotherhood of Assassins and the Templar Order. It soon becomes clear to Owen that the only way to save himself is to find the Trident first.
Under the guidance of Monroe, Owen and a group of other teenagers go into a memory they all share within their DNA: the 1863 Draft Riots in New York City. Owen and his companions will find themselves tested on the gritty streets of New York, and their experiences in the past will have far-reaching consequences in the present.
Girl Gone Viral by Arvin Ahmadi
For seventeen-year-old Opal Hopper, code is magic. She builds entire worlds from scratch: Mars craters, shimmering lakes, any virtual experience her heart desires.
But she can’t code her dad back into her life. When he disappeared after her tenth birthday, leaving only a cryptic note, Opal tried desperately to find him. And when he never turned up, she enrolled at a boarding school for technical prodigies and tried to forget.
Until now. Because WAVE, the world’s biggest virtual reality platform, has announced a contest where the winner gets to meet its billionaire founder. The same billionaire who worked closely with Opal’s dad. The one she always believed might know where he went. The one who maybe even murdered him.
What begins as a small data hack to win the contest spirals out of control when Opal goes viral, digging her deeper into a hole of lies, hacks, and manipulation. How far will Opal go for the answers–or is it the attention–she’s wanted for years?
Feed by M.T. Anderson
We went to the moon to have fun, but the moon turned out to completely suck.
So says Titus, whose ability to read, write, and even think for himself has been almost completely obliterated by his feed, a transmitter implanted directly into his brain. Feeds are a crucial part of life for Titus and his friends. After all, how else would they know where to party on the moon, how to get bargains at Weatherbee & Crotch, or how to accessorize the mysterious lesions everyone s been getting? But then Titus meets Violet, a girl who cares about what s happening to the world and challenges everything Titus and his friends hold dear. A girl who decides to fight the feed.
Read more about Feed by M.T. Anderson
Epic by Conor Kostick
Generations ago, violence was banned on New Earth. Society is governed and conflicts are resolved in the arena of a fantasy computer game, Epic. Everyone plays. If you win, you have the chance to go to university, get more supplies for your community, and fulfill your dreams; if you lose, your life both in and out of the game is worth nothing.
When Erik, seeking revenge for the unjust treatment of his parents, dares to subvert the rules of Epic, he and his friends find themselves up against with the ultimate masters of the game: the Committee. If Erik and his friends win, they may have the key to destroying Epic’s tyranny over New Earth. But if they lose . . .
Guy in Real Life by Steve Brezenoff
It is Labor Day weekend in Saint Paul, Minnesota, and boy and girl collide on a dark street at two thirty in the morning: Lesh, who wears black, listens to metal, and plays MMOs; Svetlana, who embroiders her skirts, listens to Björk and Berlioz, and dungeon masters her own RPG. They should pick themselves up, continue on their way, and never talk to each other again.
But they don’t.
This is a story of two people who do not belong in each other’s lives, who find each other at a time when they desperately need someone who doesn’t belong in their lives. A story of those moments when we act like people we aren’t in order to figure out who we are. A story of the roles we all play-at school, at home, with our friends, and without our friends-and the one person who might show us what lies underneath it all.
The Leveller by Julia Durango
Nixy Bauer is a self-made Leveller. Her job? Dragging kids out of virtual reality and back to their parents in the real world. It’s normally easy cash, but Nixy’s latest mission is fraught with real danger, intrigue, and romance.
Nixy Bauer is used to her classmates being very, very unhappy to see her. After all, she’s a bounty hunter in a virtual reality gaming world. Kids in the MEEP, as they call it, play entirely with their minds, while their bodies languish in a sleeplike state on the couch. Irritated parents, looking to wrench their kids back to reality, hire Nixy to jump into the game and retrieve them.
But when the game’s billionaire developer loses track of his own son in the MEEP, Nixy is in for the biggest challenge of her bounty-hunting career. Wyn Salvador isn’t some lazy kid looking to escape his homework: Wyn does not want to be found. And he’s left behind a suicide note. Nixy takes the job but quickly discovers that Wyn’s not hiding—he’s being held inside the game against his will. But who is holding him captive, and why?
Nixy and Wyn attempt to fight their way out of a mind game unlike any they’ve encountered, and the battle brings them closer than either could have imagined. But when the whole world is virtual, how can Nixy possibly know if her feelings are real?
Insignia by S.J. Kincaid
The planet’s natural resources are almost gone, and war is being fought to control the assets of the solar system. The enemy is winning. The salvation may be Tom Raines. Tom doesn’t seem like a hero. He’s a short fourteen-year-old with bad skin. But he has the virtual-reality gaming skills that make him a phenom behind the controls of the battle drones.
As a new member of the Intrasolar Forces, Tom’s life completely changes. Suddenly, he’s someone important. He has new opportunities, friends, and a shot at having a girlfriend. But there’s a price to pay. . . .
Gamer Girl by Mari Mancusi
After Maddy’s parents divorce, she’s stuck starting over at a new high school. Friendless and nicknamed Freak Girl, Manga-loving artist Maddy finds refuge in the interactive online game Fields of Fantasy.
In that virtual world, she reinvents herself as Allora, a gorgeous elfin alter ego, and meets a true friend in Sir Leo. Maddy can’t hide behind Allora forever, especially as a real-life crush begins edging in on her budding virtual romance. But would anyone pick the real Maddy, gamer girl and Manga freak, over the fantasy?
Fan the Fame by Anna Priemaza
Lainey wouldn’t mind lugging a camera around a video game convention for her brother, aka YouTube superstar Codemeister, except for one big problem. He’s funny and charming online, but behind closed doors, Cody is a sexist jerk.
SamTheBrave came to this year’s con with one mission: meeting Codemeister—because getting his idol’s attention could be the big break Sam needs.
ShadowWillow is already a successful streamer. But when her fans start shipping her with Code, Shadow concocts a plan to turn the rumors to her advantage.
The three teens’ paths collide when Lainey records one of Cody’s hateful rants on video. Because she’s determined to spill the truth to her brother’s fans—even if that means putting Sam and Shadow in the crosshairs.
Nexis by A.L. Davroe
In the domed city of Evanescence, appearance is everything. A Natural Born amongst genetically-altered Aristocrats, all Ella ever wanted was to be like everyone else. Augmented, sparkling, and perfect. Then…the crash. Devastated by her father’s death and struggling with her new physical limitations, Ella is terrified to learn she is not just alone, but little more than a prisoner.
Her only escape is to lose herself in Nexis, the hugely popular virtual reality game her father created. In Nexis she meets Guster, a senior player who guides Ella through the strange and compelling new world she now inhabits. He offers Ella guidance, friendship…and something more. Something that allows her to forget about the “real” world, and makes her feel whole again.
But Nexis isn’t quite the game everyone thinks it is.
And it’s been waiting for Ella.
In Real Life by Cory Doctorow
Anda loves Coarsegold Online, the massively-multiplayer role-playing game where she spends most of her free time. It’s a place where she can be a leader, a fighter, a hero. It’s a place where she can meet people from all over the world, and make friends.
But things become a lot more complicated when Anda befriends a gold farmer–a poor Chinese kid whose avatar in the game illegally collects valuable objects and then sells them to players from developed countries with money to burn. This behavior is strictly against the rules in Coarsegold, but Anda soon comes to realize that questions of right and wrong are a lot less straightforward when a real person’s real livelihood is at stake.
Erebos by Ursula Poznanski
When 16-year-old Nick receives a package containing the mysterious computer game Erebos, he wonders if it will explain the behavior of his classmates, who have been secretive lately. Players of the game must obey strict rules: always play alone, never talk about the game, and never tell anyone your nickname. Curious, Nick joins the game and quickly becomes addicted. But Erebos knows a lot about the players and begins to manipulate their lives.
When it sends Nick on a deadly assignment, he refuses and is banished from the game. Now unable to play, Nick turns to a friend for help in finding out who controls the game. The two set off on a dangerous mission in which the border between reality and the virtual world begins to blur.
BrainJack by Brian Falkner
Las Vegas is gone—destroyed in a terrorist attack. Black Hawk helicopters patrol the skies over New York City. And immersive online gaming is the most dangerous street drug around. In this dystopic near-future, technology has leapt forward once again, and neuro-headsets have replaced computer keyboards. Just slip on a headset, and it’s the Internet at the speed of thought.
For teen hacker Sam Wilson, a headset is a must. But as he becomes familiar with the new technology, he has a terrifying realization. If anything on his computer is vulnerable to a hack, what happens when his mind is linked to the system? Could consciousness itself be hijacked? Before he realizes what’s happened, Sam’s incursion against the world’s largest telecommunications company leads him to the heart of the nation’s cyberdefense network and brings him face to face with a terrifying and unforeseen threat.
For the Win by Cory Doctorow
In the virtual future, you must organize to survive
At any hour of the day or night, millions of people around the globe are engrossed in multiplayer online games, questing and battling to win virtual “gold,” jewels, and precious artifacts. Meanwhile, others seek to exploit this vast shadow economy, running electronic sweatshops in the world’s poorest countries, where countless “gold farmers,” bound to their work by abusive contracts and physical threats, harvest virtual treasure for their employers to sell to First World gamers who are willing to spend real money to skip straight to higher-level gameplay.
Mala is a brilliant 15-year-old from rural India whose leadership skills in virtual combat have earned her the title of “General Robotwalla.” In Shenzen, heart of China’s industrial boom, Matthew is defying his former bosses to build his own successful gold-farming team. Leonard, who calls himself Wei-Dong, lives in Southern California, but spends his nights fighting virtual battles alongside his buddies in Asia, a world away. All of these young people, and more, will become entangled with the mysterious young woman called Big Sister Nor, who will use her experience, her knowledge of history, and her connections with real-world organizers to build them into a movement that can challenge the status quo.
The ruthless forces arrayed against them are willing to use any means to protect their power—including blackmail, extortion, infiltration, violence, and even murder. To survive, Big Sister’s people must out-think the system. This will lead them to devise a plan to crash the economy of every virtual world at once—a Ponzi scheme combined with a brilliant hack that ends up being the biggest, funnest game of all.
Otherworld by Jason Segel
The company says Otherworld is amazing—like nothing you’ve ever seen before. They say it’s addictive—that you’ll want to stay forever. They promise Otherworld will make all your dreams come true.
Simon thought Otherworld was a game. Turns out he knew nothing. Otherworld is the next phase of reality. It’s everything you’ve ever wanted.
And it’s about to change humanity forever.
Welcome to the Otherworld. No one could have seen it coming.
Armada by Ernest Cline
It’s just another day of high school for Zack Lightman. He’s daydreaming through another boring math class, with just one more month to go until graduation and freedom-if he can make it that long without getting suspended again.Then he glances out his classroom window and spots the flying saucer.
At first, Zack thinks he’s going crazy. A minute later, he’s sure of it. Because the UFO he’s staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada – in which gamers just happen to be protecting the earth from alien invaders.
But what Zack’s seeing is all too real. And his skills – as well as those of millions of gamers across the world – are going to be needed to save the earth from what’s about to befall it. Yet even as he and his new comrades scramble to prepare for the alien onslaught, Zack can’t help thinking of all the science-fiction books, TV shows, and movies he grew up reading and watching, and doesn’t something about this scenario seem a little too… familiar?
The Eye of Minds by James Dashner
Michael is a gamer. And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it’s addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb, anyway?
But some rules were made for a reason. Some technology is too dangerous to fool with. And recent reports claim that one gamer is going beyond what any gamer has done before: he’s holding players hostage inside the VirtNet. The effects are horrific—the hostages have all been declared brain-dead. Yet the gamer’s motives are a mystery.
The government knows that to catch a hacker, you need a hacker. And they’ve been watching Michael. They want him on their team.
But the risk is enormous. If he accepts their challenge, Michael will need to go off the VirtNet grid. There are back alleys and corners in the system human eyes have never seen and predators he can’t even fathom—and there’s the possibility that the line between game and reality will be blurred forever.
Invitation to the Game by Monica Hughes
It’s the future, and most jobs are done by machines. Now that school is over, Lisse and her friends are consigned to a bleak neighborhood for the permanently unemployed.
Then they receive an invitation to the Game—which transports them to a paradise. Is it a dream, or a computer simulation? Each time they play the Game, the new world seems more and more real….
The Six by Mark Alpert
To save humanity, they must give up their own.
Adam’s muscular dystrophy has stolen his mobility, his friends, and in a few months will take his life. Created by Adam’s dad, AI Sigma has gone rogue, threatening to kill humanity and take over the world. To stop Sigma, Adam will be preserved first, then five selected dying sixteen-year olds, into weaponized robots. His dad’s tech to digitally preserve the mind of his dying son was funded by the US Army.
The Six have trouble learning to control themselves individually, as a team, under the Army, and against the growing enemy. How can they save the world?
Little Brother by Cory Doctorow
Marcus aka “w1n5t0n,” is only seventeen years old, but he figures he already knows how the system works–and how to work the system. Smart, fast, and wise to the ways of the networked world, he has no trouble outwitting his high school’s intrusive but clumsy surveillance systems.
But his whole world changes when he and his friends find themselves caught in the aftermath of a major terrorist attack on San Francisco. In the wrong place at the wrong time, Marcus and his crew are apprehended by the Department of Homeland Security and whisked away to a secret prison where they’re mercilessly interrogated for days.
When the DHS finally releases them, his injured best friend Darryl does not come out. The city has become a police state where every citizen is treated like a potential terrorist. He knows that no one will believe his story, which leaves him only one option: “M1k3y” will take down the DHS himself.
Queen of the Tiles by Hanna Alkaf
When Najwa Bakri walks into her first Scrabble competition since her best friend’s death, it’s with the intention to heal and move on with her life. Perhaps it wasn’t the best idea to choose the very same competition where said best friend, Trina Low, died. It might be even though Najwa’s trying to change, she’s not ready to give up Trina just yet.
But the same can’t be said for all the other competitors. With Trina, the Scrabble Queen herself, gone, the throne is empty, and her friends are eager to be the next reigning champion. All’s fair in love and Scrabble, but all bets are off when Trina’s formerly inactive Instagram starts posting again, with cryptic messages suggesting that maybe Trina’s death wasn’t as straightforward as everyone thought. And maybe someone at the competition had something to do with it.
As secrets are revealed and the true colors of her friends are shown, it’s up to Najwa to find out who’s behind these mysterious posts—not just to save Trina’s memory, but to save herself.
The Westing Game by Ellen Raskin
As Samuel G. Westing’s 16 heirs gather for the reading of his will, they are elated to find that one of them stands to inherit a cool $200 million. In order to collect it, all he or she has to do is expose Mr. Westing’s murderer, who also happens to be one of the heirs. As they are paired up and furnished with a set of clues, each scrambles to unravel the murder mystery. In a contest where nothing is as it seems, someone could wind up very rich—or very dead.
Ellen Raskin’s imaginative use of subterfuge, illusion, and word games will fascinate anyone who loves a clever challenge. Jeff Woodman’s smooth narration guides listeners through a maze of bombings, thefts, and strange clues as they play along with the characters. Readers are guaranteed a good time as they attempt to solve the mystery before the characters do.
These Deadly Games by Diana Urban
You have 24 hours to win. If you break my rules, she dies. If you call the police, she dies. If you tell your parents or anyone else, she dies.
Are you ready?
When Crystal Donavan gets a message on a mysterious app with a video of her little sister gagged and bound, she agrees to play the kidnapper’s game. At first, they make her complete bizarre tasks: steal a test and stuff it in a locker, bake brownies, make a prank call.
But then Crystal realizes each task is meant to hurt—and kill—her friends, one by one. But if she refuses to play, the kidnapper will kill her sister. Is someone trying to take her team out of the running for a gaming tournament? Or have they uncovered a secret from their past, and wants them to pay for what they did…
As Crystal makes the impossible choices between her friends and her sister, she must uncover the truth and find a way to outplay the kidnapper… before it’s too late.
Right Where I Left You by Julian Winters
School’s out, senior year is over, and Isaac Martin is ready to kick off summer. His last before heading off to college in the fall where he won’t have his best friend, Diego. Where—despite his social anxiety—he’ll be left to make friends on his own.
Knowing his time with Diego is limited, Isaac enacts a foolproof snatch up a pair of badges for the epic comic convention, Legends Con, and attend his first ever Teen Pride. Just him and Diego. The way it should be. But when an unexpected run-in with Davi—Isaac’s old crush—distracts him the day tickets go on sale, suddenly he’s two badges short of a perfect summer. Even worse, now he’s left making it up to Diego by hanging with him and his gamer buddies.
Decidedly NOT part of the original plan. It’s not all bad, though. Some of Diego’s friends turn out to be pretty cool, and when things with Davi start heating up, Isaac is almost able to forget about his Legends Con blunder. Almost . Because then Diego finds out what really happened that day with Davi, and their friendship lands on thin ice. Isaac assumes he’s upset about missing the convention, but could Diego have other reasons for avoiding Isaac?
Two Can Play That Game by Leanne Yong
How did I let my sister talk me into going out when I have a game to fix and a jerkface to destroy?
Sam Khoo has one goal in life: create cool indie games. She’s willing to do anything to make her dream come true – even throw away a scholarship to university. All she needs is a super-rare ticket to a game design workshop and she can kickstart her career.
So when Jaysen Chua, otherwise known as Jerky McJerkface, sneakily grabs the last ticket for himself, Sam is left with no choice. It’s war. Knowing all too well how their Australian-Malaysian community works, she issues him an ultimatum: put the ticket on the line in a 1v1 competition of classic video games, or she’ll broadcast his duplicity to everyone. Thank you, Asian Gossip Network.
Meeting in neutral locations, away from the eyes and ears of nosy aunties and uncles, Sam and Jay connect despite themselves. It’s a puzzle that Sam’s not sure she wants to solve. But when her dream is under threat, will she discover that there is more than one way to win?
Didn’t See That Coming by Jesse Q. Sutanto
Seventeen-year-old Kiki Siregar is a fabulous gamer girl with confidence to boot. She can’t help but be totally herself… except when she’s online.
Her secret? She plays anonymously as a guy to avoid harassment from other male players. Even her online best friend—a cinnamon roll of a teen boy who plays under the username Sourdawg—doesn’t know her true identity. Which is fine, because Kiki doesn’t know his real name either, and it’s not like they’re ever going to cross paths IRL.
Until she transfers to an elite private school for her senior year and discovers that Sourdawg goes there, too.
But who is he? How will he react when he finds out Kiki’s secret? And what happens when Kiki realizes she’s falling for her online BFF?
Read more about DIdn’t See That Coming by Jesse Q. Sutanto
Evie and Her Nightmares by Francesca Zappia
Without her best friend by her side, nothing feels important to Evie Leigh. Running on the track team isn’t worth the effort, none of her other friends understand her anymore, and her spotless high school career is meaningless. Everything makes Evie feel numb and empty, until she discovers the fantastical world of the online role-playing game, Children of Hypnos, which her best friend had been obsessed with, but never really drew Evie in. Until now.
Set in the world of Eliza and Her Monsters, Evie and Her Nightmares is about the depths we go to after a traumatic event and how we can find help and healing from the people we connect with online.
Don’t Hate the Player by Alexis Nedd
By day, Emilia is a field hockey star with a popular boyfriend and a mother obsessed with her academic future. But by night, she’s kicking virtual ass as the only female member of a highly competitive eSports team. Emilia has mastered the art of keeping her two worlds thriving, which hinges on them staying completely separate.
When a major eSports tournament comes to her city, Emilia is determined to prove herself to the male-dominated gaming community. But her perfectly balanced life is thrown for a loop when a member of a rival team—Jake—recognizes her . . .
Read more about Don’t Hate the Player by Alexis Nedd
Love and Video Games by Zachary Sergi
In the real world, Keegan Thomas is a gay, eighteen-year-old mythology nerd with undiagnosed chronic pain. But in the myth-inspired, online video game world of Pantheonic, he is the glorious and powerful K.Odyssia, slaying legions of enemies and completing quests for honor and glory along with his team, the Epic Hearts. Despite his closeness to his gamer friends–and the secret crush he has on his teammate, Alix–no one knows that he is struggling with the sudden onset of chronic pain in his lower back and fears it will hinder his ability to move to NYU in the fall.
When a quest in Pantheonic turns out to be a secret invitation to an in-person tournament in New York City, Keegan has to battle his fears of concealing and managing his pain so that his team can attend this once-in-a-lifetime event. Competing against six other teams, members of the Epic Hearts must work together to outwit and outplay the others to win the tournament and the hefty cash prize. But can Keegan as K.Odyssia be one of the heroes that Pantheonic needs while he’s laser-focused on his own epic battle? Will he be able to level up his relationship with Alix and lead his team to victory? It’s time for the games to begin!
How We Play the Game by Alexis Nedd
Zora Lyon plays to dominate. And as a no-nonsense, strategic prodigy of Wizzard Game’s viral battle royale, she has all the skills she needs. So when Wizzard offers their top players a chance to participate in a summer academy designed to crown a national champion, Zora knows she has what it takes to be the last player standing.
But Wizzard isn’t just looking for winners-they’re looking to create viral gaming superstars. Suddenly, Zora finds herself competing against famous esports influencers who can play the game and boost their follower count. That includes Ivan Hunt, the insufferably good-looking fan-favorite streamer, whom she betrayed to cement her spot at the academy.
As their matches broadcast to Wizzard’s fanbase, Zora’s ruthless playing style and obvious lack of streaming experience immediately sends her to the bottom of the class. With her dreams of impressing Wizzard’s cofounder Brian Juno in jeopardy, Zora will do just about anything to fix her image-even if that means pretending to date Ivan to gain some popularity points. What can go wrong with a little white lie?
Cure for the Common Universe by Christian McKay Heidicker
Sixteen-year-old Jaxon is being committed to video game rehab . . .
ten minutes after he met a girl. A living, breathing girl named Serena, who not only laughed at his jokes but actually kinda sorta seemed excited when she agreed to go out with him.
Jaxon’s first date. Ever.
In rehab, he can’t blast his way through galaxies to reach her. He can’t slash through armies to kiss her sweet lips. Instead, he has just four days to earn one million points by learning real-life skills. And he’ll do whatever it takes—lie, cheat, steal, even learn how to cross-stitch—in order to make it to his date.
If all else fails, Jaxon will have to bare his soul to the other teens in treatment, confront his mother’s absence, and maybe admit that it’s more than video games that stand in the way of a real connection.
Prepare to be cured.
Twelfth Knight by Alexene Farol Follmuth
Her painstakingly crafted tabletop game campaign was shot down, her best friend is suggesting she try being more “likable,” and school running back Jack Orsino is the most lackadaisical Student Body President she’s ever seen, which makes her job as VP that much harder. Vi’s favorite escape from the world is the MMORPG Twelfth Knight, but online spaces aren’t exactly kind to girls like her―girls who are extremely competent and have the swagger to prove it. So Vi creates a masculine alter ego, choosing to play as a knight named Cesario to create a safe haven for herself.
But when a football injury leads Jack Orsino to the world of Twelfth Knight, Vi is alarmed to discover their online alter egos―Cesario and Duke Orsino―are surprisingly well-matched.
As the long nights of game-play turn into discussions about life and love, Vi and Jack soon realise they’ve become more than just weapon-wielding characters in an online game. But Vi has been concealing her true identity from Jack, and Jack might just be falling for her offline…
Dungeons and Drama by Kristy Boyce
When it comes to romance, sometimes it doesn’t hurt to play games. A fun YA romcom full of fake dating hijinks!
Musical lover Riley has big aspirations to become a director on Broadway. Crucial to this plan is to bring back her high school’s spring musical, but when Riley takes her mom’s car without permission, she’s grounded and stuck with the worst punishment: spending her after-school hours working at her dad’s game shop.
Riley can’t waste her time working when she has a musical to save, so she convinces Nathan—a nerdy teen employee—to cover her shifts and, in exchange, she’ll flirt with him to make his gamer-girl crush jealous.
But Riley didn’t realize that meant joining Nathan’s Dungeons & Dragons game…or that role playing would be so fun. Soon, Riley starts to think that flirting with Nathan doesn’t require as much acting as she would’ve thought…
Dating and Dragons by Kristy Boyce
Quinn Norton is starting over at a new high school and hopes that joining a D&D game will be the trick to making friends. The plan sounds even better when she’s invited into a group that includes Logan Weber, the cute and charming guy she met on her first day of class. But this isn’t your average D&D campaign— this group livestreams their games and enforces strict rules: no phones allowed, and no dating other group members.
Quinn is willing to accept the rules, even if it makes Logan off-limits. And she quickly learns that doing so won’t be a problem, since Logan goes from charismatic to insufferable as soon as she agrees to join. As their bickering—and bantering—intensifies inside and outside the game, Quinn can’t help wondering: Is Logan’s infuriating behavior a smokescreen for hidden feelings? Quinn is risking it all, and the twenty-sided dice are rolling!
YA Books for Gamers
YA books for gamers are so action-packed and exciting! I hope that you find something on our books that feature gamers list that gets you hyped for some reading fun. All of these titles and more can be found on our YA Gamer Books Goodreads shelf if you are interested in learning more.



I love this book tag! A lot of great picks up there *thumbs up*
Some of these books intrigue me. I’m going to add them to my wish list
Thank you so much for including my books in this list! Just want to let you know that they’ve been revised with new content, repackaged, retitled, and rereleased as Spawn Point, Survival Mode, and Death Match.
Awesome! Thanks for letting us know, Eve!